starts? The heavy tanks came later than I like because AI Germany doesn't do Tank Treaty 3rd focus and tank production ramped up about a year later than it would have to in multiplayer. Then you tripled down on this and built forts and state AA, a complete waste of construction time. WORSHIP ME!!!!!!!!!!!!!!!!!!!!!!!!!!!! Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. However there are some countries, like France and South Africa, where it's unavoidable (at least early game). You need to send in the tanks whenever you see red bubbles. First off is the question of motorized, mechanized, or amtracs. And welcome to a new Hearts of Iron 4 Dev Diary! Please note, this guide focuses more so on the defeat of the Axis forces in Europe, and only touches very lightly on Japan. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. I've been leaning away from conversion. Finally, logistics should be applied as needed. That way one doesn't have to micro the construction queue that much and it would look like this and the start of the game: I think that's what I have pictured, maybe civs in Moscow are a lower priority than infra in Orenburg but they get bumped up when conversions finish. Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV strong and . Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. These are like the 5/2/2, but for multiplayer. You can use 40w pure motorized to attack Finland and get XP in excess of regular but you should keep as much veterancy as you can on your volunteer divs. Signals are up for debate but potentially useful to ensure you reinforce, especially once your tank stacks start getting bigger. HSPG will just make you lose to tanks and aren't usually practical. Release Calendar Top 250 Movies Most Popular Movies Browse Movies by Genre Top Box Office Showtimes & Tickets Movie News India Movie Spotlight. But at the beginning of the war in 1941, 120 infantry and 24 tanks did not give a single tile to Germany. LightningDustt 1 yr. ago. Ive also released France Guide, Communist China Guide, The Netherlands Guide, and German Reich Guide. 1) PICK TRULY BASED MARXISM-LENINISM PATH FOCUS FURRY IS THE ENEMY OF THE PEOLE 2) PLACE ENTIRE ARMY, AIR, AND FLEET IN ODESSA KFC HAVE STOOD UP 3) THEN TAKE LEFT OPPOSITION YOU GO KILL FUNNY MUSTACHE MAN USING COLONEL SANDERS ( TROTSKY ). Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. Then add 2 points reliability and save XP for tanks. Therefore, their manpower will massively deplete, causing divisions to simply disappear due to losing all of their HP. The rest are pure inf too with 10 and 15w and aa/at. Same goes for increasing the SPG:tank ratio. Please write your division build / setup for this tutorial. Here is an example of what is known as the Romanian Death Zone. New comments cannot be posted and votes cannot be cast. Armor is useful if you believe your division will not be pierceable with upgrades. All trademarks are property of their respective owners in the US and other countries.
No Step Back - How the hell do you ussr?! : r/hoi4 - reddit Personally, I do heavies if I only have 1 or 2 tank research bonuses, and would only do mediums if I had 3. All rights reserved. @Mad Lad Harry lmao, for that i could mod you on tommys channel xD, yeah man all welcome only games, i play fascist soviet. 150 mills and 180 civs. Spain was capped at 5 last patch because of the amount of territory. I decided to test that theory by playing Soviets and imposing a rule of defense only until 1943. You need to sign in or create an account to do that. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. My 4 tanks can't do crap against infantry nor other tanks even attrition. I don't quite know how to rush tanks as the Soviets, haven't played them a lot, Just research heavy 1 when you see Germany doing army innovations 1. Word 2010 Tutorial: A Comprehensive Guide to Microsoft Word, Illustrators Pen Tool: The Comprehensive Guide, Kick 2 Tutorial By Sonic Academy - Comprehensive Guide, Master Class: Comprehensive Guide to Working with Audio in CRYENGINE, 57- Canalisation des guides - Les violents vnements qui arrivent sur terre expliqus, A Comprehensive-ish Guide to All Things Fumos! Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. And I personally try to keep speed above 5.5. With tanks, start the BT-7 (Light tank II) before you accept the German tank treaty. Generally, for heavies, you don't want to use motorized if you can avoid it, since it negates a lot of their biggest advantages. MW right may even be worth considering, to make up for your disadvantages against heavy tanks). Support engineers, signals, AA, maintenance. Valve Corporation. Then you worsened the issue by going closed economy so you can't get any trade and your construction speed is slower. If you know your divisions can be pierced despite upgrades, invest in engine instead of armor. However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland. You need to sign in or create an account to do that. It's often recommended to make some of both. Now, the time has come for you to fight for the Communist China in Hearts of Iron - for .
With Mobile Warfare you should keep him. Yeah, Titan, you were right about Altai Republic, i just noticed a tiny border line between Kazakh SSR and Mongolia, i will update guide. Centralization and Discipline15. New comments cannot be posted and votes cannot be cast. Support engineer, signal, maintenance, recon. "Beautiful Rose Embroidery for Beginners: A Comprehensive Guide". I have also been trying to do a historical approach in game ( although not as strict as yours ) but I have been encountering an immense amount of difficulty.
Steam Community :: Video :: OP Soviet Union Guide [1]- HOI4 No Step Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). Soviet Union, as one of the seven major powers, has a unique national focus tree. Amtracs are very useful for the Axis for river crossings, especially since your tanks won't necessarily be able to survive after force attacking across a river in the way that heavies would. Prioritize converting mils to civs, convert maybe around 8-16 mils to civs to increase building. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well.
The Hearts of Iron 4 Soviet rework is so big it needed its - PCGamesN Also I use 20 width infantry with 40 width tanks. Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. Clicking on the branches leads to the appropriate section. "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Now lets have a look at our government and cabinet. In fact, I used only 3 at the end of the game. Ok, lets look at the Focus Tree. It will go into great detail and teach you many things about the game, the USSR in specific. This is a min-maxing guide as well as a strategy guide for the Soviet Union. Lend lease both sides in the Spanish Civil War and rename the guns to be alphabetically higher. [Touhou], Asphalt 9 - Comprehensive Beginners Guide. As you can see, even with gun upgrades (I believe) this template does not have a ton of piercing. Okay so lets talk about how you should actually play the early game given you followed everything pointed out above. ALLY BUKHARIN AND ZINOVIEV OR LET THEM DIE- I DON'T CARE. So 5-9 out of 24 is the guideline for a full army, 2/7 is the guideline for German troops sent to Spain. Otherwise the games bug out and doesn't let you build the civs until the conversion are finished. In theory, they will automatically retreat to more defensible terrain as they are pushed back. You can't do it instantly but you can be pretty quick. So, what are you waiting for? So, I'm playing a match as Stalin, and I have 5 million deployed men.
r/hoi4 on Reddit: The Comprehensive Division Template Guide, Part 4/5 The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). #hoi4 #heartsofiron4 #ww2 #FreemurIt is a guide that tells you how to repel the German and Russian attack as Poland.Musics:Polish Folk Song - Hej SokolyPolis. Most Axis troops in 1941 will have a Piercing stat of around 5-10, and this means your infantrys armor will be absolutely inpenetrable for the Germans. Read on, and see how you can faithfully serve General Secretary Stalin. 4) Conquering Benelux as far-right/ far-left Belgium or Netherlands, then fending off the Nazis until the US come to your help. For more information, please see our The Workers' Dictatorship14. Create an account to follow your favorite communities and start taking part in conversations. Espaol - Latinoamrica (Spanish - Latin America). This item will only be visible in searches to you, your friends, and admins. Hearts Of Iron IV: By Blood Alone Review: Planes and More! This will be later referred. It is only visible to you. I can't even contain Germany anymore, not even with forts. You should wait with that focus until. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. 4. These rules will help your game run smoother and increase your chances onto securing world domination. Is there any nations you would like me to do? So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. With this, you may be wondering what the guide is actually about? New comments cannot be posted and votes cannot be cast. In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible!
When reach the year 42-43 and the Axis have pushed you to the Stalinline or even further and you are still stalling them, trying to avoid encirclements and didnt lose too much and stabilized, you can wait for the time to strike back. Max the infantucture in those zones or build civs in those zones. Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. Variants: The ratio here can be toyed with quite a bit. I hope that you are all having a great summer, and that you are prepared for a little reading, because today we'll be talking about the last country left to show for the upcoming expansion, a country that, in the direst of times, did take No Step Back. Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games.
HOI4 Dev Diary - Soviet Union Historical and Common Branches Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. Expand the Agitprop7. Amidst civil war, the mighty Japanese Empire continues to build up her arsenal preparing for expansion on the continent. I guess just pretend they're marines - again, assuming you went SF, which for any marine-producing country I'd recommend. As a Russian player, I am very pleased to have such a successful game for the USSR. Also here is what you need to know: Here is an example of how you can start off teching. Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway.
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Hearts of Iron IV Soviet Union Guide World Conquest R56 As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. Would go a long way towards fixing things. Khrushchev dabbled with Trotskyism in the past. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. The numbers are all with full 1945 tech but no doctrines. Check out my other nation guides. First just build civs in Moscow and Kiev, and try to go War Economy. Hi, thanks for the comment. HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. Dec 30, 2021 @ 4:27pm "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Gun most important upgrade on tanks, then reliability.